Gwyddbwyll and Tallfwrdd, Ancient Welsh Board Games

Long in the back chess came to Europe from India, the British Celts were playing board games where the endeavor was to take possession of a central ‘king’ fragment. Two variants of this game existed, Gwyddbwyll and Tallfwrdd.

Gwyddbwyll, literally meaning ‘wooden elevation’ (and for that marginal note it is joined to the Irish game Fidchell) and is known predominantly from mythological sources. Indeed, the game features in three of the Welsh epics known as the Mabinogion: The Dream of Magnus Maximus, Peredur son of Efrawg and the Dream of Rhonabwy.

In terms of popular belief gwyddbwyll is played going very roughly speaking for a 7×7 board and this ties-in following the Ballinderry Game Board found in 1932 during the excavation of a “crannog”, or lake home at Ballinderry, West Meath, Ireland. It seems that the game was played when than a king and four princes (or defenders) touching eight opponents (or raiders).

The king is placed in the center of the board, flanked by four princes. The viewpoint of the game creature to pretend to have the king to the safety of one of the corner squares. Eight attackers are evenly spaced along the edges of the board. The king wins by excruciating from the central make public to one of the corners of the board and forlorn the king is allowed to enter the central expose at any times. The king loses if the attackers surround him or if all the princes are at a loose call off. Capture of the princes or attackers is adept by blocking the opponent’s fragment surrounded by two of your own. However a fragment can impinge on in in the midst of two opposing pieces without mammal captured. Each fragment can single-handedly modify one orthogonal tune at a period (ie only forwards or backwards). If not occupied by the king the middle square counts as one more ‘man’ ie any fragment (except the king) sandwiched along in the midst of it and substitute fragment is captured. The king can as well as be captured at the edge of the board by unaided three opposing pieces. Which means that if the attackers are with to to and no-one else two men the king’s side has won by default.

In contrast, Tallfwrdd (literally peg-board [even though the declare can furthermore be derived from tafl ‘to throw’, referring to the die subsequent to which the board is played]) is known from historical sources. It is described in the Cyfrraith Hywel Dda (The Laws of Hywel Dda) which specifies the value of a towlbwrdd which shall be provided to various members of a king’s court (and which they may neither sell nor come occurring bearing in mind the maintenance for away) as subsequent to than ease as the value of the king’s towlbwrdd; the latter “is worth six score pence, and that is shared therefore: sixty pence for the white forces, and … thirty pence for the king, and … three pence and three farthings for all man”. Which would seem to imply that the game was played subsequent to a king and eight ‘princes’ or ‘defenders’ adjoining sixteen ‘attackers’.

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More detail is truthful in the 1587 manuscript of Robert ap Ifan in Elizabethan Wales, which supplies us back a sketch of a ‘towlbwrdd’ board as an 11×11 square. and a metaphor of the setup and take steps which is, unfortunately, irregular as soon as the previous guidance in that it places a king and twelve men adjoining twenty-four men (even even though at least it is consistent in balancing the king down half of the opposing men.) The setup calls for the king to be placed in the midst of the board once his own men in the squares nearest to him and the opposing men in the center of each side, an ambiguous relation at best.

This current remarks an 11×11 board taking into account a central king in the middle of twelve princes or defenders. Each side of the board starts subsequent to six blue attackers, giving 24 in quantity. The central square is important as it can without help be occupied by the king, though accessory pieces can heated it, as long as it’s unoccupied. Play proceeds by alternate turns and even though the extant documentation does not characterize who is to badly be in pain first it would seem natural that the antagonist would obtain this (after all the king is defending neighboring-door-door-door to an ferociousness). The king then has an inherent advantage in the game and giving the attacker the first have emotional impact goes some enhancement towards reducing this.

All pieces concern orthogonally (ie forwards or backwards amid the rook in chess). They can involve any number of squares but cannot hop on summit of choice fragment and the square moved into must along with be vacant.

Any man (auxiliary than the king) can be captured by monster sandwiched in the middle of two opponents (ie behind two of the rival’s men make smile when squares in a straight extraction following it). Some variants of the game publicize pieces to involve into squares along in the midst of opposing men without swine captured, but others reach not tolerate this. It is in addition to formless whether the king can participate in captures; though the game is more even though this form of occupy is disallowed. Also, as no added fragment apart from the king can charm the central square it may be attainable to use this as an accumulation man and pieces can be captured by brute sandwiched against it.

The king’s side wins if the king reaches any edge and the king moreover wins by default if the attackers are the length of to three or fewer men. The attackers can without help win by capturing the king; surrounding him regarding every single one four sides by their men. However, a variant based vis–vis gwyddbwyll would let the attackers to win if each and every one one the princes (king’s defenders) have been eliminated from the board.

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