Maplestory Hit Point (HP) And Magic Point (MP) Washing Facts, FAQs and Figures

Though the basics of various techniques, equations and ideas for Hit Point (HP) washing in Maplestory are covered in adjunct articles, there are subsidiary facts, figures and questions that might not have been addressed in the adding in the works articles. Do you know about sexy gaming?

To begin things off, here are some HP numbers that may be important milestones for various situations. Unless confirmed for otherwise, these will be applied to most classes late gathering than mages. Mages profit a aptitude that allows them to shorten the amount of broken taken to HP and apply it to MP. Warriors also get your hands on gift guard which helps following being blinking (generally walking into a monster) but it doesn’t assist subsequently than illusion out of the unidentified.

*3.6k HP – alert to survive a hit from Crimson Balrogs and left Pianus’s attacks.
*3.7k HP – Safely endure one hit from skelegons. This is the “ensue less game” training sentient thing for a lot of classes. In some versions of Maplestory, it’s no longer “the best” but is yet often used.
*4.1k HP – skillful to survive Papulutus’s bullets making for easy solos or hb-less parties. Also enough HP for most major bosses
*4875 HP (7.8k subsequent to hyperbody) – the “magic number” for mammal able to survive at Horn Tail. This boss is aspire, but behind this much HP minimum and a hasty response for pots, you should be able to survive
*8k HP – Enough HP to survive Black Crow (A.K.A. Tengu) and Bigfoot (for warriors as soon as Powerguard)
*18k HP – allows you to survive a slap from Anego (A.K.A. female boss), meaning the possibility of soloing this high exp boss.
*18750 HP – allows for you to realize the maximum HP currently manageable in most versions of Maplestory gone using Hyperbody

Facts and FAQs:
Though they may not take steps ask/respond form here are some tempting facts that revolve coarsely many Hp wash frequently asked Questions.

*The HP/MP hat (most you can have) for every single one job classes is 30 000. There are rumours of it bodily increased but this has not happened nevertheless
*Resetting out of MP or HP without first putting points into one of these stats will not make miserable. You cannot remove supplementary mp for a unconditional bonus to your desired damage stat
*You can foundation using Int equipment right from level one if you aspire things out properly. There are bandanas, and umbrellas taking into consideration than a level one requirement
*Yes Int can impinge on an dogfight MP come happening bearing in mind the money for a favorable agreement along with leveling or toting happening AP points to MP. No, there is not option stat you can buildup to to buildup your HP in the same appearance
*It is NOT possible to succeed to 30k HP without HP or blood washing. You CAN theoretically understand again max MP as a mage taking into account utter or stuffy unconditional INT equipment
*The techniques in these articles for HP washing is an unofficial habit to reach this. There are cash shop items simple in some versions of Maplestory to get it which may be simple everywhere in the far-off away ahead
*If finished correctly, HP and MP washing will not be in the strength of a setting, but Blood washing will weaken a mood’s potential damage
*Mages are rarely, if ever mentioned in any hp washing guides because the sustain for a mage are enormously teenage person for the cost

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